It is a real shame that the new character isn’t available in the main campaign, because it is quite fun to play, and while the Family Trials mode is fun, I think the main strength of Children of Morta lies in its excellent main campaign. This is one of the better looking masks, and it’s still not great Closing Thoughts Their inclusion does not detract from the DLC, but they also don’t add much to it either. Every character gets a couple, although all the mask for any given character is a recolour of the same mask. The final new addition are the cosmetic masks. Take Quick Paws for an example, it’s a Divine Grace that will trigger when your health gets too low, and which will make your evade bar regenerate faster. These fit in well with the rest of the items that are already in the game, maybe too well, because it’s hard to even notice that they’re there, and unless you’ve memorized all the items in the base game then there’s a big risk that you won’t even notice them.
15 to be exact, split evenly between Divine Graces, Divine Relics and Charms. There are also some new items added to the game. This is far from the most durable character though, and Yajouj’Majouj can go down pretty fast if they get surrounded by enemies, particularly those with powerful ranged attacks. A mix of long ranged attacks and the secondary attack that pulls enemies towards a specific location makes it overall pretty easy to avoid enemies. Yajouj’Majouj is actually one of the easier characters to play. Finally Yajouj’Majouj has an ultimate attack that can be unleashed in either mode, where they’ll send out a stream of homing projectiles for a short period of time. Switching between the two forms, and thus the two attack modes, is as simple as hitting a button, and there’s no real limitations on when you can switch, nor no drawbacks to switching. In their second form Yajouj’Majouj can throw grenades at a medium range, that deal area damage where they land, as well as throw out a small companion that will pull in enemies towards it.
In its first form Yajouj’Majouj is capable of launching long range attacks, that can hit enemies on the other side of the screen, as well as a more short ranged attack that sends out a swarm of small homing projectiles that strikes nearby enemies. The two modes have different regular attacks as well as different secondary attacks.
It’s almost like having two characters in one.
There’s some light progression between runs, but nothing on par with the main campaign, and there’s no real overarching story.īorn of the spirits of a human and a goblin lover, Yajouj’Majouj is an interesting character, a spirit that can change form and by doing so changes its attacks. Do fit the more traditional rougelite structure progression has been overhauled, and you now earn more upgrades during your run, which are lost again upon death. All the characters are available, and they have everything important unlocked. It’s closer to a traditional roguelike, or roguelite experience than the main campaign, where you need to delve into a deep, randomly generated dungeon, and see if you can make your way to the bottom.
#Children of morta platforms update
The Family Trials mode was not something that was in the game at launch, but rather got added to it as a free update earlier this year. Fiery doom is brought upon the clumped up enemies